Overkill's The Walking Dead Reveals its Fourth and Final Character

Heather is the latest survivor coming to the cooperative multiplayer shooter.

By Brandon Evans

It’s been nearly four years since we got the first teaser for Overkill’s The Walking Dead. The creators of PayDay debuted the first trailer at Gamescon 2014, where it was slated for a 2016 release. With the market already saturated with other games featuring the undead, including Telltale’s own take on the series, as well as The Walking Dead: Survival Instinct, one might ask, "Do we really need another Walking Dead game?" The man himself, franchise creator Robert Kirkman, sure thought so. He’s at the end of the original trailer promoting his excitement for this collaboration between Skybound and Overkill Software.

As time passed and all seemed forgotten, Starbreeze, the parent company of Overkill, reeled us back in with the first character trailer, and with that, a shimmer of hope that this game was still shambling its way towards us. After three years, in December of 2017, a new glimpse of the game had finally arrived. We were introduced to Aiden, one of the game's four playable characters

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While Aiden was out bashing in skulls in Washington, Maya was remembering the day the outbreak started and how she changed since then. Her life as a nurse ended when the undead overran the hospital she worked in. The grim aftermath ultimately lead her to execute an infected colleague. Out of the tragedies she survived, Maya is now a hardened survivor.

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Grant’s trailer arrived this past May and revealed his character to be a bit of a loner. He finds a vehicle to reside in and sits next to a bound and jawless Walker in the seat next to him. He reminiscences about his granddaughter's love of pirates and her questions about getting older and dying. After this surprisingly philosophical chat, Grant executes the Walker and, with a drink in one hand, lays his seat back and vows that he’ll find his granddaughter. It appears that he may be the sniper character in the upcoming four-player cooperative game.

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This week, the final character trailer from Overkill’s installment was released. In this latest reveal, we meet Heather, a survivor who is raiding an abandoned convenience store when three other people rush in looking for her. After a fight ensues, she’s left bloodied on the floor with her bag stolen, but this survivor isn’t one to just lay down and take it. Check out the trailer below.

There is still a lot of information we don’t know about Overkill’s The Walking Dead, such as exactly how the co-op gameplay will work and whether or not the rumor of a fifth character is true. This game will take place in the same universe as the comic series, but will it be considered canon? What we do know is that gamers will “play the role of survivors fending for themselves in a post-apocalyptic world dominated by flesh-eating walkers,” according to a Q&A from the developers themselves.

In the same comment, Overkill mentioned that the game will have elements of role-playing, survival horror, and stealth. Each of the four main characters will have a special ability, skill tree, and play-style all of their own, and they will each have their own story. With E3 2018 just a few days away, we’re bound to see some gameplay from the company. A now-deleted tweet from the official twitter for The Walking Dead seemed to confirm that we will be seeing a gameplay trailer at the convention.

Yes, our new game Overkill's #TheWalkingDead WILL have a gameplay trailer at #E32018!

Overkill’s The Walking Dead crawls to PC, Xbox One, and PlayStation 4 this fall. Are you dying to bite into this game? Is co-op your style or are you a lone wolf? Walkers or biters? Sound off in the comments section and let us know how you feel about the upcoming game.

About the Author

Brandon Evans

From a small town in South Carolina, Brandon grew up in a bit of a broken home. After accidently watching a VHS of Freddy's Dead: The Final Nightmare, he grew very fond of horror and the supernatural. These days, Brandon continues evolving with the genre. His passion lies not in the games and films themselves, but within the lore and the depth of the stories.

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