Devil May Cry 5 Devs Explain What’s Different About Series Newcomer Nico
The new character may not be playable but she will be adding a certain charm to the game.
By Chris Morse
Since E3 back in June, the Devil May Cry 5 team has been slowly pulling back the curtains on what fans have in store for them when they return to the demon-hunting world of Dante and Nero. The trailers we have seen at each of the gaming conventions thus far have been impressive, showing off a fantastic mix of story and gameplay while also introducing us to some new elements. One such newcomer for the franchise is Nicoletta “Goldstein, or Nico for short.
The sassy tech specialist is a supporting character in the new game who will be present throughout the story and various missions while working closely with Nero, whose cybernetic arm she is very familiar with. Back at the Tokyo Game Show, DualShockers had the opportunity to speak with game director Hideaki Itsuno and producer Matt Walker to talk about what makes Nico different and why she isn’t a playable choice in the game. Speaking through a translator, here’s what they had to reveal about Nico.
[blockquote-0]Regarding the inspiration for her character and what makes her stand out from traditional archetypes, the pair went into a little bit more detail about why they created Nico and gave her such a unique style.
[blockquote-1]Nico no doubt sounds like a fun addition to the game and should add plenty of interesting banter throughout Nero’s missions as she stays just on the fringes of the action in her supporting role. We look forward to seeing more from her when Devil May Cry 5 arrives on March 8th, 2019. The game will be available on PC, PlayStation 4, and Xbox One.
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