Mortal Kombat 11 Update Lessens the Grind, Adjusts the Towers of Time

Is this a step in the right direction for the embattled fighting game?

By Chris Morse

The first major update for Mortal Kombat 11 is slowly rolling out and some of the changes might come as a relief for those who have been frustrated with the amount of grinding it takes to unlock everything you want. On deck for this update is not only your usual batch of small fixes and improvements, but also an increase to the rewards both post-fight and from the Towers of Time.

Players will be earning two to three times more rewards from these activities, as the patch's changes will net you more of all types of in-game currency. If that wasn't enough, NetherRealm Studios is also handing out a "Community Gift" to all players that will contain 500,000 Koins, 1,000 Souls, 1,000 Time Crystals, and 500 Hearts. It's the studio's way of saying thanks to the community for being patient while they worked these issues out. This will be given as the update rolls out on each platform.

Additionally, the developer has made a number of changes to the Towers of Time, both in terms of rewards and its overall mechanics. Among the revamps provided in this update are the difficulty, Konsumables, and earnings from completing these challenges. It should be a more player-friendly and rewarding experience all around with these improvements.

This update doesn't solve every issue with the underlying system for unlocking rewards, but it's certainly a step in the right direction for a game that's drawn criticism for its lengthy grind and the frustrating random nature of its collectibles. You can read the update notes in full below.

General Gameplay Adjustments

  • Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character
  • Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked
  • Fixed a rare issue that was affecting some user progression after using Kenshi’s blindfold in the Krypt to fully drain their Soul Fragments
  • Move list and frame data corrections
  • Integrated launch day gameplay server-side data
  • Tweaks to online match-making
  • AI adjustments
  • Fixed a rare crash involving trying to use quick moves list in story mode
  • Fixed a rare crash in the Totem Pole tower in The Gauntlet
  • Fixed a crash related to pausing and unpausing the game
  • Corrected some incorrect instruction text in tutorial mode
  • Enabled Dev Slayer functionality
  • Kitana’s Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing
  • Hotfix server data will no longer sometimes become invalid when the game is booted up online
  • Fixed a rare crash involving using a consumable near a chest in The Krypt
  • Increased rewards for breakables in The Krypt
  • Adjusted rewards from AI Battle mode
  • Increased Koin rewards for winning Ranked Matches

Towers of Time Adjustments

  • Adjusted AI difficulty curve
  • Further opponent health reductions in higher level Towers
  • Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash
  • Ice based modifiers will no longer attempt to freeze players during invalid states
  • Adjusted and removed modifiers from many Daily Towers
  • Increased Koin Rewards for kompleting Towers and Tower Platforms
  • Increased Dragon Challenge Koin rewards
  • Increased post fight Koin rewards
  • Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies
  • Lowered modifier damage for many modifiers
  • Adjusted the lifespan of several modifiers
  • Dramatically increased cooldowns on Tag Assist modifiers
  • Fixed a missing Reduced Damage modifier in The Gauntlet
  • Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that effect projectiles as intended
  • Adjusted Gauntlet difficulty and progression requirements
  • Disabler Konsumables now work with all intended modifiers
  • Improved targeting for several Konsumables
  • Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable
  • Corrected some multipliers on Augments for some characters which were inconsistent with others
  • Fixed incorrect Armor interactions with some Modifiers
  • Decreased Konsumable cooldowns for players

Later this afternoon the Community Gift will be distributed via update for PS4 players that has 500,000 Koins, 1,000 Souls, 1,000 Time Crystals, 500 Hearts, as a thank you. Please make sure you log in and claim your Community Gift by May 6, 2019, at 8 am CST/6 am PST. Community Gifts will be sent out for Xbox, PC, and Switch players with their respective updates. We appreciate your patience!

This update is currently live on PlayStation 4 and is slowly rolling out to other platforms as certifications are completed. The community gifts will be handed out for each console along these same time frames, so be sure to log in and grab yours before the morning of May 6th when it expires. Otherwise, stay tuned to Dead Entertainment for all the latest on Mortal Kombat.

About the Author

Chris Morse

Programmer by day, writer by night. Having grown up surrounded by plenty of horror movies and video games, it only made sense for Chris to combine all of these passions into one place: Dead Entertainment. Whether he's working on designs, tinkering with the platform, or just writing up the latest horror news, he's sure to be hard at work keeping the wheels turning on this website no matter what time of day it is. When not coding or gaming, you can find him donning a Cheesehead and heading to the Midwest to cheer on his favorite NFL team, the Green Bay Packers. #GoPackGo

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