Get Ready for a Content Drought in Friday the 13th: The Game

As we move towards dedicated servers, new content is placed on hold.

By L.B. Lubomski

Image via Illfonic / CC BY

The latest update from ShiftySamurai, Gun Media's Community Manager for Friday the 13th: The Game, brings both good and bad news depending on how you look at it. The good news is that the entire team at developer Illfonic is working on updating the game to the latest version of the Unreal Engine. He went on to explain, "This update will allow us to address many problems that negatively impact game performance as well as fix bugs that can’t be fixed otherwise. It’s also absolutely required for us to continue working on Dedicated Servers for the Xbox One and PlayStation 4 versions of the game."

The bad news is that this process is very intricate and will not be done until April at the earliest. This means no more new content and the roadmap we were previously shown is being put on hold indefinitely until the engine update is finalized:

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Another point to touch on is that even when the conversion to the latest version of Unreal Engine is complete, they will still have to finalize the dedicated server feature separately. This engine update is merely setting up the framework that will allow them to make that transition later on.

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So while this is good news in the long run, in the short term this means we will have to wait a while longer for Uber Jason and the Grendel map, and even longer for the Paranoia mode that was already put on an indefinite hold. As a hardcore player of the game, I have mixed feelings about this news. While this update is essential for the longevity and success of Friday the 13th: The Game, part of me just really wants to play that Jason X content. What are your feelings on the matter? Let us know in the comments.

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About the Author

L.B. Lubomski

Lawrence "L.B." Lubomski is an avid horror movie fan, gamer, musician, historian, and aspiring author. Born and raised in Pittsburgh, Pennsylvania, L.B. was exposed to the works of local filmmaker and godfather of zombie cinema George A. Romero early on. He has since developed a particular fondness for Italian zombie/cannibal and slasher films. This passion for horror extends into other media, from survival horror video games such as Resident Evil to horror-inspired musical artists. In his spare time, L.B. pursues many interests including building his collection of vinyl records, action figures, and vintage video games as well as drumming in various local bands.