Team-Based Resident Evil Spinoff Project Resistance to Feature Narrative-Focused Offline Mode
Producer and leader of game development Kawata Masachika offered the new reveal amidst other comments and discussion published today.
By Chris Morse
Capcom’s upcoming team-based Resident Evil spinoff, Project Resistance, is on the way and a new official interview with producer and leader of game development Kawata Masachika offers some fresh insight into the title and its development. Among the interesting reveals is that the game will feature an offline mode that is focused more on narrative, which was not something previously discussed when it was first revealed.
“The version we showed at TGS 2019 was an online game mode,” explained Masachika. “But we are fully aware that there many are Resident Evil fans that expect the story in the game. In an effort to satisfy our fans, we will have an offline mode that is focused on the narrative component.”
This is good news for fans of the franchise who were hoping this game would offer a little more than the multiplayer experience, although that aspect seems unique and intriguing in its own right, resembling more of a 4v1 escape room than anything else. Masachika also revealed how that idea came to be.
“When making the Resident Evil games, we thought about the joy we get from placing zombies in a level and seeing how that placement could scare players,” he said. “Making players scared with a great game is always enjoyable for us and we wanted the players to have the same experience as us by giving them the chance to add zombies or traps to levels. That idea is what started Project Resistance. By combining the co-op experience that forces players to face traps in a team-oriented environment and sprinkling in the Resident Evil elements/atmosphere, we thought we could create an interesting game experience.”
So, why is the Mastermind going toe-to-toe with these ordinary citizens anyway? Masachika offered an explanation. “To put it simply, the Mastermind works for Umbrella Corps to kidnap citizens,” he said. “These human test subjects are forced to face zombies for research on how to develop viruses. At TGS 2019, you only experience Daniel as Mastermind, but there are many variations of the Mastermind. The same goes for the survivors and there are more survivors with unique skills and looks that we are planning to add into the game.”
Regarding the overall experience of the game and having fun whether you are playing as the Mastermind or one of the Survivors, Masachika commented, “We call it an asymmetrical game, but I think it should be a game that every player can fully enjoy. With both sides overcoming incidents and tight situations, you often hear players saying, ‘Oh no, I was so close!’ or ‘Yes, I made it!’ until the very end. Of course, we plan on making the game difficult for both sides but as we develop the game further, we plan on adding more features that will allow everyone to enjoy the game, whether you win or not.”
As a final note, the producer offered a few words to the fans about giving this game a try, even if they might feel some reservations. “Project Resistance is still in development and we cannot give all the details,” he said. “But I would like everyone who thought that the game looked unique or maybe thought playing the Mastermind seemed fun, to try this game out. We believe we gave it a Resident Evil taste by giving players the experience of overcoming unexpected challenges through cooperation. Please join the closed beta test and I hope you are excited about the release.”
Masachika additionally talked a little bit about tactics, skills, and the overall game balance, which are a bit more specific to those who actually had some hands-on time with it at TGS, so you can check out that portion of the discussion for yourself in the full interview and read on for more details about the upcoming title.
[relatedArticle-0]In Project Resistance, four Survivors will work together to take on one Mastermind, who has the ability to make things deadly for them. Each character has his or her own unique benefits and playstyles, all of which are necessary for making it through a match alive. The Mastermind, on the other hand, will track the Survivors through a network of security cameras, staying one step ahead by creating obstacles, summoning monsters, manipulating the environment, and even taking direct control of zombies.
The title does not yet have a release date, but it will be coming to PlayStation 4, Xbox One, and PC. A closed beta of the game will run from October 4th through 7th, but that will only be available for the console versions. Given that timeframe, there's a good chance we'll see this game release before the end of 2019 or even in early 2020.
We can expect more details at a later date and Dead Entertainment has you covered for all the latest news and information. Stay tuned!
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